Player Spotlight

A Horse By Any Other Name (Slinky Player Spotlight)

It was the year 1944 when a man by the name of Richard James poured all of his vehement passion into one last project. They told him he was mad to try! They called him insane – unstable!

He proved them right.

James waited for the moon to be just right to finally perform his ritual. Sugar, spice and everything nice – but oh, no! A horse wandered into the pot!

Thus the slinky was born and sold over 300 million units through the merit of looking amusing on an escalator, but this – is not that story.

With 9 FFA victories and 5 silver medals, Slinky has paved his path to victory primarily in tasteful memes and one-liners. Those are, however, only things that disguise the countless ducks sent by him to That Great Big Pond In the Sky, so do not let him fool you. Underneath that hat hides a majestic horse, not an innocent duck.

Currently sitting at 767 hours in Duck Game, Slinky is currently one of the leading ducks in our league. I have had the pleasure of playing many matches with him over the course of the past months – both in tournaments and outside of them – which has left me hurting more than a handful of times.

Slinky likes to play with his foot off the acceleration pedal, which seems asinine considering his general performances during matches. If you ever watched any of Slinky’s Steam broadcasts during tournaments, then the music he plays in the background – groovy, electronic tunes – describe his style of gameplay better than I ever could.

He likes to have fun, and that’s why you often see him sliding around with a sledgehammer at speeds that make Sonic the Hedgehog feel a little insecure about his place as the fastest humanoid animal in this dark and twisted universe.

Watching Slinky play, there is one thing that I often notice: He makes annihilating you look effortless. On one hand, you can easily argue, “But AD, aren’t you just bad at the game?” and I hear you loudly and clearly – don’t you worry – and to you I say, “Go away.”

What makes Slinky skillful at the game?

He has the Adobe Master Suite of Duck Game in his arsenal. He can accurately shoot angles both through jumping and walking up to a ledge; his jetpack maneuvering skills are solid; he can readily switch between the stances of the sword stab; and he almost broke his strafe key from overuse and abuse.

His particular style of gameplay embraces glitching like a long long brother. He slides into walls, jumps over doors, shoots through walls and passes through teleporters as though they are immaterial. Walls are silly things, after all – like the French. If you do not believe in them, then they cease to exist. He is a duck that has ascended beyond a regular duck. We are all non-regular ducks around these parts, though.

These solid basics make for a wonderful playground for someone that values entertainment and horseplay. There are two maps in particular where you will likely see him running around with a live mine on a Magnet Gun, and while it looks silly and suicidal, I suggest that you steer clear of it unless you have a plan to invariably sink a bullet directly between the two hemispheres of his cranium.

He claims that his skills come from the many blessing bestowed upon him by the horse gods, and I am currently not in a place to disbelieve that claim, seeing as I get regularly thrashed, trashed and thrown out.

Let’s not get too far ahead of ourselves now, though.

All things that stand will fall. Only oceans last forever.

While an adaptive player, Slinky very often relies on the same pattern plays he knows work with people who have not thought to counter them. Those patterns are possible to exploit.

For the sake of an example, let’s say that Bill is playing a 1 v. 1 match against Slinky in a best-out-of-three setting. The parameters for the match such as the number of rounds or intermissions do not matter.

After fighting Slinky in the first match and losing, Bill can recall what Slinky had done on the map previously, and, if he is quick enough to think of a countermeasure to that path, then he can slay Slinky where he was previously the one slain. This is a one trick pony, however, and will only work once on that map. If Bill and Slinky were of similar skill – or even if Bill was a lesser player – then that method could be used to exploit his pattern-based paths. Again, this is only a conjured example, though I expect to see someone named Bill around soon enough.

Slinky does not often take advantage of disarming other players. He prefers to shoot them or to crush them as opposed to approaching them, disarming them and stealing their weapon, et cetera. This is not true for Mind Rays, however, though I think it isn’t difficult to come to the agreement that they are as big of a pain to deal with as getting kicked in the ribs by a mule.

When there is a Death Laser on the map, you can be sure that he will be eyeing it. There are two ways to go about this: Time for when he approaches the laser, or rush him down once he has it. Slinky was one of the first people to fluently angle the Death Laser, and, including precharging techniques, he is lethal with that clumsy weapon.

A similar thing applies to any hammer that exists on the map. For this melee weapon, it’s more advantageous to read the arc as he boosts with it, avoid it and counterattack. If you get brutally pummeled, then do not get discouraged – it happens to every boy your age, but no, you will not grow out of it.

Through high-level gameplay and Duck Game shenanigans, Slinky secured his place in the upper echelon of the most skilled Feathers Will Fly participants – but you wouldn’t want to read about that, would you?

Check out his Steam Workshop for some innovative and silly Duck Game custom maps. They include levels that rely on and help you practice your ability to perform in-game glitches, as well as generally fun and balanced maps for casual play.

Player Spotlight: This Guy

When I started playing online Duck Game, the first truly big name – the first unstoppable force – I heard about was This Guy. I had no idea who This Guy was, frankly, and I questioned whether he really was as good as the few people that brought him up claimed that he was, because I did only just start playing online, and, I have no problem admitting to it: I was terrible. Everyone good seemed like a mountain I couldn’t overcome.

After a few weeks of playing randoms I ran into Lucid, who, after some time, asked me to participate in his Feathers Will Fly competition. I had no illusions that I would lose, but I thought, “Hey, why not? It could be fun.” That was the tournament on the 17th of November (remember, remember), where by some cruel joke or malign miracle I made it into the quarterfinals to find myself pitched against a familiar name: This Guy – and he lived up to his name after planting my duck face firmly on an undisclosed rock somewhere between Mars and Jupiter.

If you are a part of Feathers Will Fly, you might be familiar with This Guy.

This “Won More Tournaments Than Anyone Else” Guy, or

This “He’s a Camper” Guy, or, most famously,

This “R.I.P. I’m In the Same Bracket as This Guy” Guy.

With the record amount of 11 Feathers Will Fly victories (not including his team victory with the help of Goat-on-a-stick), he sits atop the Feather Throne (this one goes out to all of you Game of Quacks people) with the most won tournaments of them all, and by a wide margin; the first-runner-up, or the second-place position, has three different people with 2 gold medals each. That’s a 9 tournament lead.

At this point, you may be thinking that I am here solely to praise this duck, but you would be severely mistaken. I am not here to praise This Guy; on the contrary, I am here to roll him in tar and cover him in all of his own ripped-out feathers.

Let’s get to the point, then, shall we? What makes This Guy a force to be reckoned with?

Sitting at 707 Steam hours and 20 tournaments, Guy has developed a competitive style that, frankly, is difficult to counter. I am going to pull it apart, so that you, too, can try to take him down. A word of warning, though: Bring a saltshaker for the salt.

This Guy is more defensive-minded than most players that you see. If he sees the chance, he will set up a camp complete with a grill, a tent and a mosquito lamp just to keep you out. Of course, this makes approaching him difficult, which gives him control of the situation, and that is exactly what he aims for. This usually involves him sitting at a higher ground with either a gun or a crate, leading his opponent back and forth until there is an opening.

When without a weapon, he oftentimes runs around with a crate for defense and slides into corner with it when necessary. He can disarm his opponent and steal their gun
for a lethal counterattack.

At the beginning of most maps, he will grab the nearest or second-nearest weapon and rush for the gun he sees as best on the map; this could be a net gun, a virtual shotgun, or a laser rifle (the one that you hate), and then the onslaught begins – because now you have to deal with that gun, not him.

As any top-tier Duck Game player, This Guy has his basics down. He can shoot diagonally with a high rate of accuracy; his timing with grenades is more often than not on point; he exploits the map layout to his advantage.

He has developed a style strictly optimal for competitive gameplay, utilizing the available resources to his best advantage. This might seem like an unstoppable force, however that is not the case; there are a few key weaknesses that this style has available to exploit.

If his opponent gets to the gun he wants first, he will recede to a defensive position and stop his blitz. If pressure is put on him, he begins to lose ground, and so the general strategy for dealing with him is to rush him down when he tries to find a defendable position on the map. Knock his grill over; trample his tent; smash his mosquito lamp, and keep the pressure on.

With all this taken into account, it seems that the Feathers Will Fly 12-time winner has forgotten how to tie his shoelaces recently.

In the 21st and 22nd Feathers Will Fly tournaments, This Guy was eliminated in quarter-finals and semi-finals respectively, consequently getting violently thrown off the back of his high horse.

With an hour of play every other day, not including tournaments, our duck has fallen behind the meta. As an example, while he has learned how to wall-shoot, he has not learned to watch out for others wall-shooting. The meta has somewhat changed over the past weeks and players have taken to new pathfinding on maps with more elaborate strategies of dealing with their opponents.

This Guy has gotten his feathers ruffled more than a handful of times due to just this, and if he does not keep closer watch on his opponents, he may just find himself losing his title in a few weeks, as the challengers keep arriving, and the bar only keeps on rising.

Whether or not he keeps up with that evolving meta, This Guy has left an impact on this tournament. With 12 victories and 20 tournaments under his belt (which is three more than the founder of Feathers Will Fly himself has attended), almost every duck participating in Feathers Will Fly has heard about him referred to with sugar, spice and salt, as the duck that just keeps on going.

Until we see more of him, we are left with such memorable quotes as, “I’m grossed out you said that with proper grammar,” or, “That’s a bad name for a dog.”

Ah, and if you happen to find yourself in a bracket with him these upcoming tournaments, then I have only one thing to say to you:



Make sure to check out This Guy’s Twitch channel here.