Through July 5th. Quack.
Through July 5th. Quack.
You can now get Duck Game along with a bunch of other great Adult Swim games in a Humble Bundle. Go to humblebundle.com. Duck game is in the second tier for less than 8 bucks. The other games look solid, though I have not yet had the chance to play them yetl
The best part: $25 gets you ALL the games AND a DUCK GAME PLUSH.
Aaaaaaaaaaaaaaaaaand… I am now $25 poorer… but many games and a stuffed duck richer!
Here’s the real great thing though – in addition to some slight updates, this will vastly increase playerbase and exposure!
The core FWF leaders have been ensuring we have a Thursday events since inception July of last year. Due to a shrinking participation, we are in the process of re-evaluating how often we run tournaments, as well as the time and host. We will continue to run events based on availability and interest of our hosting team. If you personally would like to commit to hosting a match, please get in touch with us through email – email@example.com. Becer, Acrimonious Defect, and Lucidinertia (me) can all be reached via Steam as well.
Please comment the frequency you would be at a tournament. I am hopeful we can return to a regular schedule in the not-so-distant future.
Oh, one last thing. The 2017 Feather Cup will be incredible. Stay tuned…
From time to time, I run across people who happen to ask how another duck happened to get, “so good,” at the game. The answer seems to be obvious: “They played a lot of Duck Game,” right? Yet, there are high-level players who do not have over 500 hours in the game and match those with nearly 1,000 blow for blow. Putting time into the game is clearly important, but there is more to it. There has to be more than simply, “playing a lot,” that goes into what makes a skilled Duck Game player – so let’s talk about that.
What makes a good player?
There are techniques in Duck Game which a lot of players consider to be integral to the toolbox of anyone who tries to play at a higher level. Primarily, we have angle-shooting. That unintended feature became the essence of meta – especially so after the November 2016 update, through which the timing for angles became somewhat more feasible.
Using the recoil of the gun to boost one’s jump – or gun-jumping, as it’s frequently called – is a helpful thing. The single-player Arcade mode of the game features a handful of challenges which make use of this technique. The timing is simple to grasp and often comes in use to ascend to higher ledges, though some players have taken to ascending quicker by rapidly angle-shooting downwards to create a bullet cone.
Pre-igniting grenades, understanding teleporters, accurate platforming and the knowledge of how to counter less glamorous strategies also fall into this toolbox. Nonetheless, there are, “good players,” who do not pre-ignite grenades and who do not make use of glitches; there are good players who do not shoot in diagonals or have accurate platforming skills.
Some combination of technique seems to be a requirement, however there is one thing that a lot of the current upper echelon players share, and that is a good battle sense. The phrase may seem somewhat glamorous for the topic at hand, but it describes it suitably. A player’s ability to read the enemy and appropriately counter the enemy – with whatever means they are adept with – is one of the hallmarks of skilled players. If A happens, then B needs to happen. If C happens, then D or E or F need to happen. This is a learned instinct that often comes from experience – as in Duck Game, so in life.
I encountered some people who view the, “good players,” to be the ones who get the best gun on the map the quickest, and you see this often: A duck will rush for the laser rifle, the plasma blaster, the virtual shotgun or the AK-47 to give themselves the best possible advantage. It’s a strategy that leads to a quick conclusion.
There needs to be a mention of map-specific meta, such as exact angles and bounce trajectories, as well as certain glitches (wall-breaking, wall-shooting and bypassing the teleporters). While important for reliable performance, they are not necessarily integral to being a, “good player.” This telegraphs well when people play on custom maps they are unfamiliar with. The aforementioned duck instinct allows an experienced player to find the angles on the spot. A quick-paced game like Duck Game does not allow one much of a chance to think. The strategy forms on the spot and is executed in its raw state.
If technique and a duck instinct make a, “skilled player”, then does that also make them a, “good player?”
I want to make the argument that: No, it does not. The attitude the player takes towards the game is just as important as technique.
I want to make the argument that: Those who do look upon defeat as a learning experience; those who treat their opponents with respect; those who can learn by admiring others possess one of the requisite qualities that make up a good – a great – player.
Everyone has had their taste of salt in one match or another. To appropriately label a, “good player,” I want to look beyond simply their skill at the game. The player is the person pressing the buttons, and not only the results of inputs on the other side of the Web.
In this league, we are all people who have an adoration for Duck Game.
First and foremost, we are all people.
Tell me what you think makes a, “good player,” and perhaps we can make a community edition of this discussion a reality, as well.
Today’s event will be Double elimination tournament with a small prize, hosted by QC | Faw, who has dubbed it The Nova Cup! We’ve had a lot of occasional demand for us to try a seeded tournament and thanks to QC | Faw that’s just what we’ll be trying today!
To register click the following link or ask us to add you to the event:
Join us in chat starting 3:30 PM EST to participate!
Tomorrow, the Saturday March 25th, will be our special Team Tournament hosted by Phosphofructokinase. Around 3:30pm EST, show up in the Feathers Will Fly Steam chat with your buddy to participate. You need to register for this event on Challonge, and here is how you are going to be able to do that.
Head on over to the Challonge registration page and create a team. You can use a custom team name, however you must follow the following naming convention: Team Name (Player 1 & Player 2).
As an example, we can have the team Spaghetti Renaissance (One True Duck & Trombone).
This is for the sake of clarity, so that the members’ names can easily be read. Make sure that the team name is appropriate. Anything deemed inappropriate by the moderators of the tournament will be changed to something unfathomably dumb. Let the creativity carry you only as far as the horizon on this.
Having created the team, you can add a teammate by going to the Members tab and typing your teammate’s Challonge username or the e-mail they signed up with into the text box on that page. It’s quite self-explanatory. Challonge makes a good job of this.
Having both ducks on the team, you are done and are only waiting to play!
You can register anytime from now until the very beginning of the tournament, but I would suggest that you do so ahead of time. There is no team limit, so make sure to spread the word. The more teams we have, the higher the stakes, and who doesn’t love a bit of salt in their diet?
Make sure you are familiar with the rules, are there have been some alterations made. Being unfamiliar with the rules will not be a valid excuse to avoid repercussions (round forfeit or disqualification). Those rules are available on the Challonge page under any of the previous two links. Simply click Show Full Description and go through the short read.
With all of this said, all of our tournament moderators hope to see you and your fellow duckling participate! See you in the Feathers Will Fly Steam chat at 4:00pm EST.
We’re always there and happy to help, so drop by the Steam chat if you have any additional questions or anything you are confused about. Alternatively, you can leave a comment on this article, and we will get back to you as soon as we can.
Good luck, my ducks, and may the best team dance upon the graves of their fallen enemies.
Some time ago, we announced that the Saturday event slot is available for you, our dear playerbase, to host custom tournaments. There are a some suggestions in the workings, but this upcoming Saturday on March 25th will be the first of these player-hosted tourneys.
No less, it will be a 2 v. 2 Double-Elimination Team Tournament!
Our host used to be Bush Did 9/11; then he was the artist formerly known as Bush Did 9/11. Now he’s called Phosphofructokinase, but you are free to call him Connor.
This tournament will utilize the Challonge service for bracketing. We will post an updated ruleset that will be used specifically for this Team Tournament. The changes will reflect Connor’s thoughts on this specific tournament and take into account the team format.
Registration will take place on the day of the event, so find a teammate and make sure that you both show up at 4pm EST on Saturday the March 25th in the Feathers Will Fly Steam chat (which you can also access by pressing a button in the top-right of our website).
If you are familiar with the Harmony Cup, then things will be a little different this time. You and your teammate will register as a team, and not as a hat. This means that you can use any matching default hat for the matches and switch them in-between rounds.
You will be able to sign-up yourself and your teammate on Challonge and pick a team name. Anything inappropriate will be promptly changed by one of the admins to something unfathomably stupid. Similarly, if you want one of us to register you, you will receive a silly or creative name – depending on who adds you and your teammate to the listings.
The registration page will be posted on our website once the ruleset is finalized. You will then register with a team name and clarified with the Steam usernames of both of the team members.
More details will be posted in the upcoming days. Until then, make sure to find a teammate.
It takes two to duck. Quacking never changes.
It was the year 1944 when a man by the name of Richard James poured all of his vehement passion into one last project. They told him he was mad to try! They called him insane – unstable!
He proved them right.
James waited for the moon to be just right to finally perform his ritual. Sugar, spice and everything nice – but oh, no! A horse wandered into the pot!
Thus the slinky was born and sold over 300 million units through the merit of looking amusing on an escalator, but this – is not that story.
With 9 FFA victories and 5 silver medals, Slinky has paved his path to victory primarily in tasteful memes and one-liners. Those are, however, only things that disguise the countless ducks sent by him to That Great Big Pond In the Sky, so do not let him fool you. Underneath that hat hides a majestic horse, not an innocent duck.
Currently sitting at 767 hours in Duck Game, Slinky is currently one of the leading ducks in our league. I have had the pleasure of playing many matches with him over the course of the past months – both in tournaments and outside of them – which has left me hurting more than a handful of times.
Slinky likes to play with his foot off the acceleration pedal, which seems asinine considering his general performances during matches. If you ever watched any of Slinky’s Steam broadcasts during tournaments, then the music he plays in the background – groovy, electronic tunes – describe his style of gameplay better than I ever could.
He likes to have fun, and that’s why you often see him sliding around with a sledgehammer at speeds that make Sonic the Hedgehog feel a little insecure about his place as the fastest humanoid animal in this dark and twisted universe.
Watching Slinky play, there is one thing that I often notice: He makes annihilating you look effortless. On one hand, you can easily argue, “But AD, aren’t you just bad at the game?” and I hear you loudly and clearly – don’t you worry – and to you I say, “Go away.”
What makes Slinky skillful at the game?
He has the Adobe Master Suite of Duck Game in his arsenal. He can accurately shoot angles both through jumping and walking up to a ledge; his jetpack maneuvering skills are solid; he can readily switch between the stances of the sword stab; and he almost broke his strafe key from overuse and abuse.
His particular style of gameplay embraces glitching like a long long brother. He slides into walls, jumps over doors, shoots through walls and passes through teleporters as though they are immaterial. Walls are silly things, after all – like the French. If you do not believe in them, then they cease to exist. He is a duck that has ascended beyond a regular duck. We are all non-regular ducks around these parts, though.
These solid basics make for a wonderful playground for someone that values entertainment and horseplay. There are two maps in particular where you will likely see him running around with a live mine on a Magnet Gun, and while it looks silly and suicidal, I suggest that you steer clear of it unless you have a plan to invariably sink a bullet directly between the two hemispheres of his cranium.
He claims that his skills come from the many blessing bestowed upon him by the horse gods, and I am currently not in a place to disbelieve that claim, seeing as I get regularly thrashed, trashed and thrown out.
Let’s not get too far ahead of ourselves now, though.
All things that stand will fall. Only oceans last forever.
While an adaptive player, Slinky very often relies on the same pattern plays he knows work with people who have not thought to counter them. Those patterns are possible to exploit.
For the sake of an example, let’s say that Bill is playing a 1 v. 1 match against Slinky in a best-out-of-three setting. The parameters for the match such as the number of rounds or intermissions do not matter.
After fighting Slinky in the first match and losing, Bill can recall what Slinky had done on the map previously, and, if he is quick enough to think of a countermeasure to that path, then he can slay Slinky where he was previously the one slain. This is a one trick pony, however, and will only work once on that map. If Bill and Slinky were of similar skill – or even if Bill was a lesser player – then that method could be used to exploit his pattern-based paths. Again, this is only a conjured example, though I expect to see someone named Bill around soon enough.
Slinky does not often take advantage of disarming other players. He prefers to shoot them or to crush them as opposed to approaching them, disarming them and stealing their weapon, et cetera. This is not true for Mind Rays, however, though I think it isn’t difficult to come to the agreement that they are as big of a pain to deal with as getting kicked in the ribs by a mule.
When there is a Death Laser on the map, you can be sure that he will be eyeing it. There are two ways to go about this: Time for when he approaches the laser, or rush him down once he has it. Slinky was one of the first people to fluently angle the Death Laser, and, including precharging techniques, he is lethal with that clumsy weapon.
A similar thing applies to any hammer that exists on the map. For this melee weapon, it’s more advantageous to read the arc as he boosts with it, avoid it and counterattack. If you get brutally pummeled, then do not get discouraged – it happens to every boy your age, but no, you will not grow out of it.
Through high-level gameplay and Duck Game shenanigans, Slinky secured his place in the upper echelon of the most skilled Feathers Will Fly participants – but you wouldn’t want to read about that, would you?
Check out his Steam Workshop for some innovative and silly Duck Game custom maps. They include levels that rely on and help you practice your ability to perform in-game glitches, as well as generally fun and balanced maps for casual play.
Ever wanted to see a Feathers Will Fly tournament ran your own way? Now you can! For the next few weeks we’ll accept applications from community members wanting to host our Duck Game tournament in the Saturday 4 P.M. EST time slot. The format is entirely up to you. Contact an administrator to reserve an opportunity.
This Saturday (February 25th) the very first of these special tournaments will take place and, for the first time, bring the much requested 1 v. 1 All-Skill tournament to our EU players.
For the time being, the Saturday tournament will effectively be off the regular schedule until a host is found to regularly once again present regular events.
E-mail us at firstname.lastname@example.org with your idea, and we will respond to you as soon as we see your message.